The Factors of Immersion and Sustained Engagement in VR Games

碩士 === 大同大學 === 媒體設計學系(所) === 107 === The emergence of VR technology has brought a new way of immersive experience. Recent years, VR has been widely used in various fields, such as digital art exhibitions, 3D movies and entertainment fields. Especially, VR is considered to be the main devices in the...

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Bibliographic Details
Main Authors: SHAN-YA HU, 胡善雅
Other Authors: Yu-Chun Huang
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/wew282