Progressive Implicit Surface Rendering Using Density Estimation
碩士 === 國立臺灣大學 === 資訊工程學研究所 === 107 === This paper proposes a rendering method to combine sphere tracing and photon mapping in a progressive fashion, to achieve global illumination effects on implicit surfaces. According to our implementation using OpenGL and execution on a GPU, our method can avoid...
Main Authors: | Siang-Yu Lan, 藍祥予 |
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Other Authors: | 歐陽明 |
Format: | Others |
Language: | en_US |
Published: |
2019
|
Online Access: | http://ndltd.ncl.edu.tw/handle/3hu7u9 |
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