Progressive Implicit Surface Rendering Using Density Estimation

碩士 === 國立臺灣大學 === 資訊工程學研究所 === 107 === This paper proposes a rendering method to combine sphere tracing and photon mapping in a progressive fashion, to achieve global illumination effects on implicit surfaces. According to our implementation using OpenGL and execution on a GPU, our method can avoid...

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Bibliographic Details
Main Authors: Siang-Yu Lan, 藍祥予
Other Authors: 歐陽明
Format: Others
Language:en_US
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/3hu7u9