Continuance engage intention of online games: The Moderating Effect of Subjective Norm and Narcissism

博士 === 國立臺北大學 === 企業管理學系 === 107 === Games are consumer behaviors that exist in the entertainment media industry, and also provide as one kind of communications. Since ancient times game exist in human civilization (Castronova, 2005; Murray, 2006). Motivation is an important factor that contributes...

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Bibliographic Details
Main Authors: LU, CHEN-HUA, 呂振華
Other Authors: Chiu, Kuang-Hui
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/ca75ys