Probing the experience and value of Pokemon GO players by Means-End chains

碩士 === 國立東華大學 === 體育與運動科學系 === 107 ===   This study was to explore the experience and value of Pokémon players by Means-End chains. We conducted one-on-one interviews with 34 Pokémon players, and further divided the sample into two clusters through cluster analysis. Next, based on the clustering res...

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Bibliographic Details
Main Authors: Meng-Fan Li, 李孟凡
Other Authors: I-Wei Shang
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/994xk4
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spelling ndltd-TW-107NDHU54190042019-10-26T06:24:21Z http://ndltd.ncl.edu.tw/handle/994xk4 Probing the experience and value of Pokemon GO players by Means-End chains 以方法目的鏈探討寶可夢玩家的體驗與價值 Meng-Fan Li 李孟凡 碩士 國立東華大學 體育與運動科學系 107   This study was to explore the experience and value of Pokémon players by Means-End chains. We conducted one-on-one interviews with 34 Pokémon players, and further divided the sample into two clusters through cluster analysis. Next, based on the clustering results, we established their meaning matrix and HVM. Finally, we compared the value structure differences of different clusters. The results were as following: 1. The ultimate value of the Pokémon players is to expand     interpersonal relationships, lifestyle changes, physical health,   deep understanding of the environment and getting a sense of   accomplishment. 2. In terms of value structure differences. The results show that     different clusters have different cognitive experience results   and pursuit of value for Pokémon, and the high-involved player     group has more "Getting a sense of accomplishment" in the value   part than the low-involved player group. 3. In terms of value chains differences. " Attracted by the public -   Creating a common topic - Expanding interpersonal relationships"   is the most import value chain for low-involved player group.   "Attracted by the public - Improved social relationships -   Expanding interpersonal relationships" is the most import value   chain for high-involved player group.   We hope that the results of this study, these findings will provide related units into game development or event planning reference to create more players for future. I-Wei Shang 尚憶薇 2019 學位論文 ; thesis 95 zh-TW
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language zh-TW
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description 碩士 === 國立東華大學 === 體育與運動科學系 === 107 ===   This study was to explore the experience and value of Pokémon players by Means-End chains. We conducted one-on-one interviews with 34 Pokémon players, and further divided the sample into two clusters through cluster analysis. Next, based on the clustering results, we established their meaning matrix and HVM. Finally, we compared the value structure differences of different clusters. The results were as following: 1. The ultimate value of the Pokémon players is to expand     interpersonal relationships, lifestyle changes, physical health,   deep understanding of the environment and getting a sense of   accomplishment. 2. In terms of value structure differences. The results show that     different clusters have different cognitive experience results   and pursuit of value for Pokémon, and the high-involved player     group has more "Getting a sense of accomplishment" in the value   part than the low-involved player group. 3. In terms of value chains differences. " Attracted by the public -   Creating a common topic - Expanding interpersonal relationships"   is the most import value chain for low-involved player group.   "Attracted by the public - Improved social relationships -   Expanding interpersonal relationships" is the most import value   chain for high-involved player group.   We hope that the results of this study, these findings will provide related units into game development or event planning reference to create more players for future.
author2 I-Wei Shang
author_facet I-Wei Shang
Meng-Fan Li
李孟凡
author Meng-Fan Li
李孟凡
spellingShingle Meng-Fan Li
李孟凡
Probing the experience and value of Pokemon GO players by Means-End chains
author_sort Meng-Fan Li
title Probing the experience and value of Pokemon GO players by Means-End chains
title_short Probing the experience and value of Pokemon GO players by Means-End chains
title_full Probing the experience and value of Pokemon GO players by Means-End chains
title_fullStr Probing the experience and value of Pokemon GO players by Means-End chains
title_full_unstemmed Probing the experience and value of Pokemon GO players by Means-End chains
title_sort probing the experience and value of pokemon go players by means-end chains
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/994xk4
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