Probing the experience and value of Pokemon GO players by Means-End chains
碩士 === 國立東華大學 === 體育與運動科學系 === 107 === This study was to explore the experience and value of Pokémon players by Means-End chains. We conducted one-on-one interviews with 34 Pokémon players, and further divided the sample into two clusters through cluster analysis. Next, based on the clustering res...
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ndltd-TW-107NDHU54190042019-10-26T06:24:21Z http://ndltd.ncl.edu.tw/handle/994xk4 Probing the experience and value of Pokemon GO players by Means-End chains 以方法目的鏈探討寶可夢玩家的體驗與價值 Meng-Fan Li 李孟凡 碩士 國立東華大學 體育與運動科學系 107 This study was to explore the experience and value of Pokémon players by Means-End chains. We conducted one-on-one interviews with 34 Pokémon players, and further divided the sample into two clusters through cluster analysis. Next, based on the clustering results, we established their meaning matrix and HVM. Finally, we compared the value structure differences of different clusters. The results were as following: 1. The ultimate value of the Pokémon players is to expand interpersonal relationships, lifestyle changes, physical health, deep understanding of the environment and getting a sense of accomplishment. 2. In terms of value structure differences. The results show that different clusters have different cognitive experience results and pursuit of value for Pokémon, and the high-involved player group has more "Getting a sense of accomplishment" in the value part than the low-involved player group. 3. In terms of value chains differences. " Attracted by the public - Creating a common topic - Expanding interpersonal relationships" is the most import value chain for low-involved player group. "Attracted by the public - Improved social relationships - Expanding interpersonal relationships" is the most import value chain for high-involved player group. We hope that the results of this study, these findings will provide related units into game development or event planning reference to create more players for future. I-Wei Shang 尚憶薇 2019 學位論文 ; thesis 95 zh-TW |
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碩士 === 國立東華大學 === 體育與運動科學系 === 107 === This study was to explore the experience and value of Pokémon players by Means-End chains. We conducted one-on-one interviews with 34 Pokémon players, and further divided the sample into two clusters through cluster analysis. Next, based on the clustering results, we established their meaning matrix and HVM. Finally, we compared the value structure differences of different clusters. The results were as following:
1. The ultimate value of the Pokémon players is to expand
interpersonal relationships, lifestyle changes, physical health, deep understanding of the environment and getting a sense of
accomplishment.
2. In terms of value structure differences. The results show that
different clusters have different cognitive experience results
and pursuit of value for Pokémon, and the high-involved player
group has more "Getting a sense of accomplishment" in the value
part than the low-involved player group.
3. In terms of value chains differences. " Attracted by the public - Creating a common topic - Expanding interpersonal relationships"
is the most import value chain for low-involved player group.
"Attracted by the public - Improved social relationships -
Expanding interpersonal relationships" is the most import value
chain for high-involved player group.
We hope that the results of this study, these findings will provide related units into game development or event planning reference to create more players for future.
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author2 |
I-Wei Shang |
author_facet |
I-Wei Shang Meng-Fan Li 李孟凡 |
author |
Meng-Fan Li 李孟凡 |
spellingShingle |
Meng-Fan Li 李孟凡 Probing the experience and value of Pokemon GO players by Means-End chains |
author_sort |
Meng-Fan Li |
title |
Probing the experience and value of Pokemon GO players by Means-End chains |
title_short |
Probing the experience and value of Pokemon GO players by Means-End chains |
title_full |
Probing the experience and value of Pokemon GO players by Means-End chains |
title_fullStr |
Probing the experience and value of Pokemon GO players by Means-End chains |
title_full_unstemmed |
Probing the experience and value of Pokemon GO players by Means-End chains |
title_sort |
probing the experience and value of pokemon go players by means-end chains |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/994xk4 |
work_keys_str_mv |
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