A Case Study on the Financial Board Game for the Sixth Graders
碩士 === 臺北市立大學 === 數學系數學教育碩士在職專班 === 106 === The purpose of this study is to explore the feasibility of applying board games into financial education courses for the 6th grade students. The research method adopted the case study and observed eight participated students of the researcher in New Taipei...
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ndltd-TW-106UT0054800062019-05-16T01:16:57Z http://ndltd.ncl.edu.tw/handle/7rwkn2 A Case Study on the Financial Board Game for the Sixth Graders 國小六年級學童體驗金融桌遊之個案研究 Ting, Pei-Hsuan 丁姵瑄 碩士 臺北市立大學 數學系數學教育碩士在職專班 106 The purpose of this study is to explore the feasibility of applying board games into financial education courses for the 6th grade students. The research method adopted the case study and observed eight participated students of the researcher in New Taipei City. The teaching materials, designed by the researcher, contained six topics that included savings and financial institutions, money and currency, consumer behavior, investment and wealth management, insurance and risk management, and lending and credit. The qualitative data included live video, classroom learning sheets, teaching observation logs, student interviews, and course feedback sheets. The main results are as follows: (a) Applying board games into financial education courses helps students build financial literacy. (b) After participating in the financial education course, all the feedbacks from children are positive. (c) It is a practical plan to apply the board games into financial education courses because the board games are both entertaining and educational. Wang, Mei-Chuan 王美娟 2018 學位論文 ; thesis 128 zh-TW |
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碩士 === 臺北市立大學 === 數學系數學教育碩士在職專班 === 106 === The purpose of this study is to explore the feasibility of applying board games into financial education courses for the 6th grade students. The research method adopted the case study and observed eight participated students of the researcher in New Taipei City. The teaching materials, designed by the researcher, contained six topics that included savings and financial institutions, money and currency, consumer behavior, investment and wealth management, insurance and risk management, and lending and credit. The qualitative data included live video, classroom learning sheets, teaching observation logs, student interviews, and course feedback sheets. The main results are as follows: (a) Applying board games into financial education courses helps students build financial literacy. (b) After participating in the financial education course, all the feedbacks from children are positive. (c) It is a practical plan to apply the board games into financial education courses because the board games are both entertaining and educational.
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author2 |
Wang, Mei-Chuan |
author_facet |
Wang, Mei-Chuan Ting, Pei-Hsuan 丁姵瑄 |
author |
Ting, Pei-Hsuan 丁姵瑄 |
spellingShingle |
Ting, Pei-Hsuan 丁姵瑄 A Case Study on the Financial Board Game for the Sixth Graders |
author_sort |
Ting, Pei-Hsuan |
title |
A Case Study on the Financial Board Game for the Sixth Graders |
title_short |
A Case Study on the Financial Board Game for the Sixth Graders |
title_full |
A Case Study on the Financial Board Game for the Sixth Graders |
title_fullStr |
A Case Study on the Financial Board Game for the Sixth Graders |
title_full_unstemmed |
A Case Study on the Financial Board Game for the Sixth Graders |
title_sort |
case study on the financial board game for the sixth graders |
publishDate |
2018 |
url |
http://ndltd.ncl.edu.tw/handle/7rwkn2 |
work_keys_str_mv |
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