Exploring the Relationship between Perceived Crowding and Discontinuous Usage Intention of Gamified Software Systems-A Case Study of Online Games
碩士 === 東海大學 === 資訊管理學系 === 106 === “Gamification” has become a trending topic in recent years. Developers use gamification to enhance user engagement in the product/service to achieve continuous use. However, frequently ask users to engage with product/service may cause users psychologically overloa...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2018
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Online Access: | http://ndltd.ncl.edu.tw/handle/e859c7 |