Exploring the Relationship between Perceived Crowding and Discontinuous Usage Intention of Gamified Software Systems-A Case Study of Online Games

碩士 === 東海大學 === 資訊管理學系 === 106 === “Gamification” has become a trending topic in recent years. Developers use gamification to enhance user engagement in the product/service to achieve continuous use. However, frequently ask users to engage with product/service may cause users psychologically overloa...

Full description

Bibliographic Details
Main Authors: HWANG, LIANG-JY, 黃亮之
Other Authors: LIN, SHENG-CHENG
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/e859c7