Study on Learning Retention Based on PaGamO Platform
碩士 === 亞洲大學 === 資訊工程學系 === 106 === This study aims at researching how the implementation of PaGamO, a game-learning platform, influences sixth graders’ learning retention in Mandarin studies. It also explores that students have better retention if questions are classified by learning projects, with...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2018
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Online Access: | http://ndltd.ncl.edu.tw/handle/24299u |