Vocabulary Review Using Different Online Interactive Response Systems for Vocational High School Students and its Effects on Learning Achievement, Learning Motivation and Learning Engagement

碩士 === 國立臺灣科技大學 === 數位學習與教育研究所 === 106 === With the development of digital technology, learning tools have become diverse. This study aimed to examine the effects on learning achievement, learning motivation and learning engagement on vocational high school students by using different online intera...

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Main Authors: Min-Pey Yang, 楊明珮
Other Authors: Hsiu-Ling Chen
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/th42ch
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spelling ndltd-TW-106NTUS53950342019-05-16T00:59:40Z http://ndltd.ncl.edu.tw/handle/th42ch Vocabulary Review Using Different Online Interactive Response Systems for Vocational High School Students and its Effects on Learning Achievement, Learning Motivation and Learning Engagement 使用不同線上即時回饋系統複習單字對高職學生學習成效、學習動機及學習投入之影響 Min-Pey Yang 楊明珮 碩士 國立臺灣科技大學 數位學習與教育研究所 106 With the development of digital technology, learning tools have become diverse. This study aimed to examine the effects on learning achievement, learning motivation and learning engagement on vocational high school students by using different online interactive response systems to review vocabulary. This study contained a pilot study and a formal study. The pilot study’s purpose was to investigate the effects on learning achievement by using Kahoot! and written tests. Adopted the quasi-experimental design, the pilot study’s target subjects were third-grade students in a public vocational high school in New Taipei City. The ANCOVA result of the pilot study showed a significant difference, proving that using Kahoot! as a vocabulary review tool is better than using the written tests in improving students’ learning achievement. Followed by the pilot study and adopted the quasi-experimental design, the formal study further explored the effects on learning achievement, learning motivation and learning engagement on first-grade students in the same school by using Kahoot! and Quizlet to review vocabulary and analyzed the flow states of two groups. The formal study showed that using Kahoot! and Quizlet to review vocabulary both improved students’ learning achievement, learning motivation and learning engagement greatly, but no significant differences were found between these two groups. However, there were significant differences on “action–awareness merging” of flow antecedents and “loss of self-consciousness” of flow experience, indicating that the operating interface of Kahoot! is simpler and more intuitive than that of Quizlet, and learners of Kahoot! were more involved than those of Quizlet because Kahoot! games are more exciting than Quizlet’s non-competitive vocabulary tests. Hsiu-Ling Chen 陳秀玲 2018 學位論文 ; thesis 105 zh-TW
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language zh-TW
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description 碩士 === 國立臺灣科技大學 === 數位學習與教育研究所 === 106 === With the development of digital technology, learning tools have become diverse. This study aimed to examine the effects on learning achievement, learning motivation and learning engagement on vocational high school students by using different online interactive response systems to review vocabulary. This study contained a pilot study and a formal study. The pilot study’s purpose was to investigate the effects on learning achievement by using Kahoot! and written tests. Adopted the quasi-experimental design, the pilot study’s target subjects were third-grade students in a public vocational high school in New Taipei City. The ANCOVA result of the pilot study showed a significant difference, proving that using Kahoot! as a vocabulary review tool is better than using the written tests in improving students’ learning achievement. Followed by the pilot study and adopted the quasi-experimental design, the formal study further explored the effects on learning achievement, learning motivation and learning engagement on first-grade students in the same school by using Kahoot! and Quizlet to review vocabulary and analyzed the flow states of two groups. The formal study showed that using Kahoot! and Quizlet to review vocabulary both improved students’ learning achievement, learning motivation and learning engagement greatly, but no significant differences were found between these two groups. However, there were significant differences on “action–awareness merging” of flow antecedents and “loss of self-consciousness” of flow experience, indicating that the operating interface of Kahoot! is simpler and more intuitive than that of Quizlet, and learners of Kahoot! were more involved than those of Quizlet because Kahoot! games are more exciting than Quizlet’s non-competitive vocabulary tests.
author2 Hsiu-Ling Chen
author_facet Hsiu-Ling Chen
Min-Pey Yang
楊明珮
author Min-Pey Yang
楊明珮
spellingShingle Min-Pey Yang
楊明珮
Vocabulary Review Using Different Online Interactive Response Systems for Vocational High School Students and its Effects on Learning Achievement, Learning Motivation and Learning Engagement
author_sort Min-Pey Yang
title Vocabulary Review Using Different Online Interactive Response Systems for Vocational High School Students and its Effects on Learning Achievement, Learning Motivation and Learning Engagement
title_short Vocabulary Review Using Different Online Interactive Response Systems for Vocational High School Students and its Effects on Learning Achievement, Learning Motivation and Learning Engagement
title_full Vocabulary Review Using Different Online Interactive Response Systems for Vocational High School Students and its Effects on Learning Achievement, Learning Motivation and Learning Engagement
title_fullStr Vocabulary Review Using Different Online Interactive Response Systems for Vocational High School Students and its Effects on Learning Achievement, Learning Motivation and Learning Engagement
title_full_unstemmed Vocabulary Review Using Different Online Interactive Response Systems for Vocational High School Students and its Effects on Learning Achievement, Learning Motivation and Learning Engagement
title_sort vocabulary review using different online interactive response systems for vocational high school students and its effects on learning achievement, learning motivation and learning engagement
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/th42ch
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