Comparative Study on the Game Experience of Asymmetric Gameplay – A Case Study of Interfaces of Virtual Reality and Personal Computer

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 106 === Virtual Reality (VR) is through the simulation of visual, auditory and other human sense, people seem to be in a virtual world, and can interact with people in the virtual world. The computing power of personal computers is sufficient to cover...

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Bibliographic Details
Main Authors: YEH, KUN-MING, 葉昆銘
Other Authors: LIN, JEN-CHIH
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/z7x6t3