Apply Gamification to English Learning to Evaluate the Effectiveness of Learning Achievement, Students’ Learning Anxiety and Learning Attitude
碩士 === 國立臺南大學 === 數位學習科技學系碩士在職專班 === 106 === Gamification has been a popular trend recently. From several studies, compared to traditional ways of teaching, learning through gamification can enhance students’ learning motivation. The purpose of this study is to realize learning achievement, the effe...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2018
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Online Access: | http://ndltd.ncl.edu.tw/handle/vm2f8t |