Basketball Defensive Strategies Generation by Generative Adversarial Network
碩士 === 國立交通大學 === 多媒體工程研究所 === 106 === In this paper, we present a method to generate realistic defensive plays in a basketball game based on the ball and the offensive team’s movements. Our system allows players and coaches to simulate how the opposing team will react to a newly developed offensive...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2018
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Online Access: | http://ndltd.ncl.edu.tw/handle/kwfpap |