Cultivating Curriculum Leadership through Board-game: A Case Study of ‘Systems Thinking’ Module

碩士 === 國立臺灣師範大學 === 教育政策與行政研究所 === 105 === This research focus on developing systems thinking module with a board-game-based activity within ‘Cultivating Curriculum Leader’ workshop. As a thinking tool, “systems thinking” is viewed as part of “curriculum leadership”. Therefore, it is a crucial tool...

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Bibliographic Details
Main Authors: Sun, Yu-An, 孫宇安
Other Authors: Lin, Tzu-Bin
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/9u8eg3
Description
Summary:碩士 === 國立臺灣師範大學 === 教育政策與行政研究所 === 105 === This research focus on developing systems thinking module with a board-game-based activity within ‘Cultivating Curriculum Leader’ workshop. As a thinking tool, “systems thinking” is viewed as part of “curriculum leadership”. Therefore, it is a crucial tool for those potential curriculum leaders. Data are from participatory observation, document analysis and interviews with work shop participants. Participants of this workshop learned about “systems thinking” via the board-game, “Carcassonne”. This research has the following three findings: 1. The development of systems thinking module with the board-game-based learning activity is a cycle of developing, implementing and revising. 2. The board game “Carcassonne” could be used to deepen the understanding of systems thinking, improving interaction and the development of group dynamics. 3. The participants are able to apply archetypes to describe related issues in schools.