Critical Factors of Mobile Games - Dual Analysis of Structure and Unit Levels

碩士 === 國立中興大學 === 高階經理人碩士在職專班 === 105 === In 2016, the global gaming industry grossed 101.1 billion USD with games on portable devices accounting for 38.6 billion USD, a development that has made an imprint on the global economy and culture. Finnish gaming company Supercell’s “Clash of Clans” and Br...

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Bibliographic Details
Main Authors: Sheng-Chieh Lin, 林聖傑
Other Authors: 廖舜右
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/40384156044162461681