Exploring Player Satisfaction、Flow Experience and Continuance Intention by Consumption Values Theory: An example of the Moblie Game Pokémon Go

碩士 === 開南大學 === 商學院碩士班 === 107 === Exploring Player Satisfaction、Flow Experience and Continuance Intention by Consumption Values Theory: An example of the Moblie Game Pokémon Go Abstract With the development of mobile devices and networks, people depend on mobile phone in their daily life, in acco...

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Bibliographic Details
Main Authors: SUNG, CHIA-HAO, 宋家豪
Other Authors: Lin, Chein-Hung
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/z77s38