Applying the Technology Acceptance Model to Explore the Use Intention of the Virtual Reality Games

碩士 === 義守大學 === 資訊管理學系 === 105 === With the popularity of smart phones and mobile devices, Virtual Reality (VR), Artificial Intelligence (AI), Cloud Computing and Internet of Things (IoT) are highly valued in 2016. As a result, this research aims to discuss the usage intention for Virtual Reality Ga...

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Bibliographic Details
Main Authors: Hui-Yi Peng, 彭惠儀
Other Authors: Lisa Y. Chen
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/b4gpva