THE STUDY OF CONSUMER BEHAVIOR ABOUT THE EFFECTS ON SHOPPING IN THE THEME PARK

碩士 === 元智大學 === 管理碩士在職專班 === 104 === The present paper asked six participants to join the qualitative research. The sample is who ever had been to the theme park, not only shopping, but also decorating in there. The interview is focused on the reason of decorating, feeling of decoration. And ask...

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Main Authors: Hui-Ying Chung, 鍾惠英
Other Authors: Tseng-Lung Huang
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/07598682896369458846
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spelling ndltd-TW-104YZU050260772017-08-12T04:35:29Z http://ndltd.ncl.edu.tw/handle/07598682896369458846 THE STUDY OF CONSUMER BEHAVIOR ABOUT THE EFFECTS ON SHOPPING IN THE THEME PARK 影響購買主題樂園商品消費行為之探討 Hui-Ying Chung 鍾惠英 碩士 元智大學 管理碩士在職專班 104 The present paper asked six participants to join the qualitative research. The sample is who ever had been to the theme park, not only shopping, but also decorating in there. The interview is focused on the reason of decorating, feeling of decoration. And ask them how to keep the decoration in one’s mind. After the contents of the interview, transfer the voice to the word. Then analyze the context by content analysis. The results found that consumer’s decorative consumption by four factors:physical environment encounters, personal interaction encounters, self-image and narrative.Through the intermediary of Player–Avatar Identification, cause consumer involve in decorative consumption. It’s the primary result for buying goods. The secondary result is to arouse their emotions and take picture. Keywords:Player–Avatar Identification, Service Encounters, Self-Image, Narrative, Decorative Activity Tseng-Lung Huang 黃增隆 2016 學位論文 ; thesis 88 zh-TW
collection NDLTD
language zh-TW
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description 碩士 === 元智大學 === 管理碩士在職專班 === 104 === The present paper asked six participants to join the qualitative research. The sample is who ever had been to the theme park, not only shopping, but also decorating in there. The interview is focused on the reason of decorating, feeling of decoration. And ask them how to keep the decoration in one’s mind. After the contents of the interview, transfer the voice to the word. Then analyze the context by content analysis. The results found that consumer’s decorative consumption by four factors:physical environment encounters, personal interaction encounters, self-image and narrative.Through the intermediary of Player–Avatar Identification, cause consumer involve in decorative consumption. It’s the primary result for buying goods. The secondary result is to arouse their emotions and take picture. Keywords:Player–Avatar Identification, Service Encounters, Self-Image, Narrative, Decorative Activity
author2 Tseng-Lung Huang
author_facet Tseng-Lung Huang
Hui-Ying Chung
鍾惠英
author Hui-Ying Chung
鍾惠英
spellingShingle Hui-Ying Chung
鍾惠英
THE STUDY OF CONSUMER BEHAVIOR ABOUT THE EFFECTS ON SHOPPING IN THE THEME PARK
author_sort Hui-Ying Chung
title THE STUDY OF CONSUMER BEHAVIOR ABOUT THE EFFECTS ON SHOPPING IN THE THEME PARK
title_short THE STUDY OF CONSUMER BEHAVIOR ABOUT THE EFFECTS ON SHOPPING IN THE THEME PARK
title_full THE STUDY OF CONSUMER BEHAVIOR ABOUT THE EFFECTS ON SHOPPING IN THE THEME PARK
title_fullStr THE STUDY OF CONSUMER BEHAVIOR ABOUT THE EFFECTS ON SHOPPING IN THE THEME PARK
title_full_unstemmed THE STUDY OF CONSUMER BEHAVIOR ABOUT THE EFFECTS ON SHOPPING IN THE THEME PARK
title_sort study of consumer behavior about the effects on shopping in the theme park
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/07598682896369458846
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