The Design and Development of the Board Game of Student Question-Generation Strategy

碩士 === 淡江大學 === 教育科技學系碩士班 === 104 === If students always use the same way, such as rote memorization, to review what have learned in class, their motivation might be decreased during the review process. Moreover, students’ attention is distracted by more and more after-school activities, which furth...

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Main Authors: Hao-Jie Yong, 楊濠傑
Other Authors: 吳純萍
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/57118725506595494379
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spelling ndltd-TW-104TKU056200052017-08-20T04:07:28Z http://ndltd.ncl.edu.tw/handle/57118725506595494379 The Design and Development of the Board Game of Student Question-Generation Strategy 以學生出題策略為核心之桌遊設計與發展 Hao-Jie Yong 楊濠傑 碩士 淡江大學 教育科技學系碩士班 104 If students always use the same way, such as rote memorization, to review what have learned in class, their motivation might be decreased during the review process. Moreover, students’ attention is distracted by more and more after-school activities, which further resulted in their neglect of reviewing tasks. The research aims to design a board game centering on the question-generation learning strategy, which may create an innovative way to help students to review the learned contents. The design-based research method is adopted and two stages of formative evaluation were conducted. First, three experts were invited to evaluate the overall game design and determine whether the student question-generation strategy is well-integrated into the game. Second, ten college students were invited to play the game. Their satisfaction with the game, strategies used and flow experience were collected and analyzed. The finding indicated that the experts were satisfied with game design and agreed that the question-generation strategy was well integrated into the game. Furthermore, the players show high satisfaction toward the game and the question-generation strategy. Last, the players show flow experience with the average score above 4 in the aspect of fun, concentration and control. 吳純萍 2016 學位論文 ; thesis 83 zh-TW
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language zh-TW
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description 碩士 === 淡江大學 === 教育科技學系碩士班 === 104 === If students always use the same way, such as rote memorization, to review what have learned in class, their motivation might be decreased during the review process. Moreover, students’ attention is distracted by more and more after-school activities, which further resulted in their neglect of reviewing tasks. The research aims to design a board game centering on the question-generation learning strategy, which may create an innovative way to help students to review the learned contents. The design-based research method is adopted and two stages of formative evaluation were conducted. First, three experts were invited to evaluate the overall game design and determine whether the student question-generation strategy is well-integrated into the game. Second, ten college students were invited to play the game. Their satisfaction with the game, strategies used and flow experience were collected and analyzed. The finding indicated that the experts were satisfied with game design and agreed that the question-generation strategy was well integrated into the game. Furthermore, the players show high satisfaction toward the game and the question-generation strategy. Last, the players show flow experience with the average score above 4 in the aspect of fun, concentration and control.
author2 吳純萍
author_facet 吳純萍
Hao-Jie Yong
楊濠傑
author Hao-Jie Yong
楊濠傑
spellingShingle Hao-Jie Yong
楊濠傑
The Design and Development of the Board Game of Student Question-Generation Strategy
author_sort Hao-Jie Yong
title The Design and Development of the Board Game of Student Question-Generation Strategy
title_short The Design and Development of the Board Game of Student Question-Generation Strategy
title_full The Design and Development of the Board Game of Student Question-Generation Strategy
title_fullStr The Design and Development of the Board Game of Student Question-Generation Strategy
title_full_unstemmed The Design and Development of the Board Game of Student Question-Generation Strategy
title_sort design and development of the board game of student question-generation strategy
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/57118725506595494379
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