A Study of Mutual Knowledge for Electronic Sports Groups
碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 104 === League of Legends (hereinafter referred to as LoL) is one of the e-sports competitions in Taiwan gaming market, and often attracts players constituent groups to participate in the competition. This study focuses on how the game knowledge is shared, integrat...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2015
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Online Access: | http://ndltd.ncl.edu.tw/handle/82778051548035919601 |