A Study of Mutual Knowledge for Electronic Sports Groups

碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 104 === League of Legends (hereinafter referred to as LoL) is one of the e-sports competitions in Taiwan gaming market, and often attracts players constituent groups to participate in the competition. This study focuses on how the game knowledge is shared, integrat...

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Bibliographic Details
Main Authors: Hsin-Li ,Hu, 胡信立
Other Authors: Zhao-mou Huang
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/82778051548035919601