A Sense of Community Approach to Online Game Live Streaming Usage Behavior
碩士 === 國立臺灣藝術大學 === 廣播電視學系碩士班應用媒體藝術組 === 104 === This study aims to talk about the usage behavior of online game live streaming in a sense of community way. We focus on the online service Twitch. This study uses internet questionnaires, which analyzes 468 samples. The results reveal that: (1) Mo...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2016
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Online Access: | http://ndltd.ncl.edu.tw/handle/43664210164165912070 |