The Impact of Three-Stages Teaching Sequence on Learning Motivation to College Students - A Case Study in the Game Projects
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 104 === The 21st century is the era of digital information the Great Leap Forward, and the current situation is easy to obtain information related to learning on the Internet. Nowadays, students can quickly and easily find content of interest to learn fr...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2015
|
Online Access: | http://ndltd.ncl.edu.tw/handle/zyu6r4 |