The Effects of Congruence between Self-Image and Online Store Image with Trusting Beliefs on Web Site Loyalty in Gamification Context: The Moderating Role of Flow Experience
碩士 === 中國文化大學 === 國際企業管理學系 === 103 === This study takes the world's largest online shopping website (Taobao.com) as an example to investigate game mechanism of badges, which were used in the site. There-fore, consumers who had used Taobao.com, but have not use badges before, were cho-sen to eva...
Main Authors: | CHARNG, JING-RAN, 常景然 |
---|---|
Other Authors: | Hsu, Chia-Lin |
Format: | Others |
Language: | zh-TW |
Published: |
2015
|
Online Access: | http://ndltd.ncl.edu.tw/handle/852ehr |
Similar Items
-
Investigating the Effect of Gamification Mechanics on Customer Loyalty in Online Stores
by: Mohammad Fathian, et al.
Published: (2019-12-01) -
The Relationships among Service Quality, Store Images, Trust, Pereived Risk and Loyalty – An Evidence from Online Stores
by: Chou, Chia-Chun, et al. -
The Moderating Effect of Trust Propensity on the Development of Online Trust & Loyalty
by: Wei-Tien Hung, et al.
Published: (2006) -
The effects of store image , trust and perception value on customer's loyalty - the example of computer stores in Kaoshiung
by: Ying-Tzuo Lin, et al.
Published: (2013) -
Store Image, Customer Value, and Loyalty- the moderating effect of product knowledge
by: Tin-Gjun Lu, et al.
Published: (2007)