Developed 3D game-based rehabilitation system to explore the related factors of TKR patient’s rehabilitation achievement

碩士 === 國立雲林科技大學 === 資訊管理系 === 102 === Total knee replacement (TKR) cases has increased year by year, the issues of rehabilitation are more concerned by people. Nowadays the development of virtual reality (VR) and motion capture technology have been ripe, the physical therapists have more alternative...

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Bibliographic Details
Main Authors: Chi-Yen Chiang, 江奇諺
Other Authors: Ching-Hsue Cheng
Format: Others
Language:en_US
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/a372k6
Description
Summary:碩士 === 國立雲林科技大學 === 資訊管理系 === 102 === Total knee replacement (TKR) cases has increased year by year, the issues of rehabilitation are more concerned by people. Nowadays the development of virtual reality (VR) and motion capture technology have been ripe, the physical therapists have more alternatives to improve patient’s rehabilitation achievement. This paper aims to explore what factors will affect patient’s achievement of rehabilitation after TKR patient had completed a game rehabilitation system which is combined VR and motion capture technology, and explain the influence of self-efficacy in keeping rehabilitation’s willpower to finish the rehabilitate process. This study developed kicking game embedded in physical rehabilitation system (PRS), the developed system employs Unity 3D game engine and Microsoft Kinect sensor to implement the PRS system which could capture rehabilitant’s motion, and the rehabilitants can control the PRS by leg lift. This study tried to improve rehabilitant’s self-efficacy based on interesting game and using Kinect’s motion capture technology to overcome the difficulty of capture rehabilitant’s motion. This quasi-experimental design will sustain one month to collect the data of PRS rehabilitation treatment, the participants were divided into experimental group and control groups, the experimental group rehabilitated with PRS who had to fill out the questionnaire. And evaluate whether the system operations and self-efficacy changes would affect rehabilitation achievement.