From Brand Experience to Users' Behavior:An Empirical Analysis of Online Mobile Games
碩士 === 國立臺北大學 === 國際企業研究所 === 102 === This study is to investigate the relationship between brand experience of online mobile games and users’ behavior. We are currently the mobile internet and technology innovation generation, so people are using their mobile phones for longer and longer periods. W...
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ndltd-TW-102NTPU03200072019-05-15T21:23:13Z http://ndltd.ncl.edu.tw/handle/3ratn7 From Brand Experience to Users' Behavior:An Empirical Analysis of Online Mobile Games 從品牌體驗探討使用者行為-手機線上遊戲實證分析 Chien Rong Khor 許茜蓉 碩士 國立臺北大學 國際企業研究所 102 This study is to investigate the relationship between brand experience of online mobile games and users’ behavior. We are currently the mobile internet and technology innovation generation, so people are using their mobile phones for longer and longer periods. We examine the impact of the flow experience effect on brand experience and brand personality for online mobile games. We are also concerned about the impact on users’ behavior (purchasing, stickiness, continuance, and word-of-mouth). For our study, we collected a total of 523 returned questionnaires through a website survey, then we used SPSS and LISREL to process our statistical analysis. From the results of the study, flow experience has a positive influence on the brands for online mobile games. Furthermore, online mobile games brand experience has a positive influence on the brand of users’ behavior, especially continuance behavior and word-of-mouth. In addition, we hope that our research results can provide some recommendations for the game industry. Arthur Lin 林靖 2014 學位論文 ; thesis 74 en_US |
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碩士 === 國立臺北大學 === 國際企業研究所 === 102 === This study is to investigate the relationship between brand experience of online mobile games and users’ behavior. We are currently the mobile internet and technology innovation generation, so people are using their mobile phones for longer and longer periods. We examine the impact of the flow experience effect on brand experience and brand personality for online mobile games. We are also concerned about the impact on users’ behavior (purchasing, stickiness, continuance, and word-of-mouth). For our study, we collected a total of 523 returned questionnaires through a website survey, then we used SPSS and LISREL to process our statistical analysis. From the results of the study, flow experience has a positive influence on the brands for online mobile games. Furthermore, online mobile games brand experience has a positive influence on the brand of users’ behavior, especially continuance behavior and word-of-mouth. In addition, we hope that our research results can provide some recommendations for the game industry.
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Arthur Lin |
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Arthur Lin Chien Rong Khor 許茜蓉 |
author |
Chien Rong Khor 許茜蓉 |
spellingShingle |
Chien Rong Khor 許茜蓉 From Brand Experience to Users' Behavior:An Empirical Analysis of Online Mobile Games |
author_sort |
Chien Rong Khor |
title |
From Brand Experience to Users' Behavior:An Empirical Analysis of Online Mobile Games |
title_short |
From Brand Experience to Users' Behavior:An Empirical Analysis of Online Mobile Games |
title_full |
From Brand Experience to Users' Behavior:An Empirical Analysis of Online Mobile Games |
title_fullStr |
From Brand Experience to Users' Behavior:An Empirical Analysis of Online Mobile Games |
title_full_unstemmed |
From Brand Experience to Users' Behavior:An Empirical Analysis of Online Mobile Games |
title_sort |
from brand experience to users' behavior:an empirical analysis of online mobile games |
publishDate |
2014 |
url |
http://ndltd.ncl.edu.tw/handle/3ratn7 |
work_keys_str_mv |
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