Effects of Digital Learning Game-Play on Seventh Grade Students’ Learning of Blood Circulatory System Concepts
碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 102 === The purpose of this study was to develop a digital learning game for seventh grade students’ learning of blood circulatory system concepts, and to know students’ attitude toward the game-supported learning of blood circulation. Quasi-experiment design was...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2014
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Online Access: | http://ndltd.ncl.edu.tw/handle/19065035655992005669 |