A Study on the Influencing Factors of Online Game players'' Loyalty
碩士 === 國立高雄第一科技大學 === 資訊管理系企業電子化碩士班 === 102 === As the internet pervasive, more and more company joined to this online game market and tries to gain profit in this market. However, the key to success in this market is consumer satisfaction and loyalty. Because the cost of attracting new customers is...
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ndltd-TW-102NKIT51210042017-10-14T04:26:57Z http://ndltd.ncl.edu.tw/handle/52840312861917433268 A Study on the Influencing Factors of Online Game players'' Loyalty 線上遊戲顧客忠誠度之研究 Yu-Jyun Lin 林昱君 碩士 國立高雄第一科技大學 資訊管理系企業電子化碩士班 102 As the internet pervasive, more and more company joined to this online game market and tries to gain profit in this market. However, the key to success in this market is consumer satisfaction and loyalty. Because the cost of attracting new customers is much higher than the cost of retaining old customers, keeping customers loyal is a crucial issue for service firms. This research explores how playfulness and switching barriers, system quality, brand image, satisfaction and trust influence customer loyalty. To test the proposed research model, a survey research methodology was used. Paper survey and online survey was distributed to online game users. A total of 231 valid questionnaires were returned. Use PLS statistical tools performed ANOVA such as data analysis, understand online game player behavior patterns. Szu-Yuan Sun 孫思源 2014 學位論文 ; thesis 83 zh-TW |
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碩士 === 國立高雄第一科技大學 === 資訊管理系企業電子化碩士班 === 102 === As the internet pervasive, more and more company joined to this online game market and tries to gain profit in this market. However, the key to success in this market is consumer satisfaction and loyalty. Because the cost of attracting new customers is much higher than the cost of retaining old customers, keeping customers loyal is a crucial issue for service firms. This research explores how playfulness and switching barriers, system quality, brand image, satisfaction and trust influence customer loyalty. To test the proposed research model, a survey research methodology was used. Paper survey and online survey was distributed to online game users. A total of 231 valid questionnaires were returned. Use PLS statistical tools performed ANOVA such as data analysis, understand online game player behavior patterns.
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author2 |
Szu-Yuan Sun |
author_facet |
Szu-Yuan Sun Yu-Jyun Lin 林昱君 |
author |
Yu-Jyun Lin 林昱君 |
spellingShingle |
Yu-Jyun Lin 林昱君 A Study on the Influencing Factors of Online Game players'' Loyalty |
author_sort |
Yu-Jyun Lin |
title |
A Study on the Influencing Factors of Online Game players'' Loyalty |
title_short |
A Study on the Influencing Factors of Online Game players'' Loyalty |
title_full |
A Study on the Influencing Factors of Online Game players'' Loyalty |
title_fullStr |
A Study on the Influencing Factors of Online Game players'' Loyalty |
title_full_unstemmed |
A Study on the Influencing Factors of Online Game players'' Loyalty |
title_sort |
study on the influencing factors of online game players'' loyalty |
publishDate |
2014 |
url |
http://ndltd.ncl.edu.tw/handle/52840312861917433268 |
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