“e-Sports” as a Corporate Strategy of Video Game Firm: A Case Study of Wargaming Company

碩士 === 國立東華大學 === 企業管理學系 === 102 === This study investigates how the video game firm uses the "e-sports" weapon as a development strategy. By using a case of the game company "Wargaming" in Belarus, this study shows how the company use "e-sports" factor for promoting hi...

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Main Authors: Chuang-Chieh Yu, 游創捷
Other Authors: Yuh-Yuan Tsai
Format: Others
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/wwn45m
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spelling ndltd-TW-102NDHU51210482019-05-15T21:32:18Z http://ndltd.ncl.edu.tw/handle/wwn45m “e-Sports” as a Corporate Strategy of Video Game Firm: A Case Study of Wargaming Company 以電子競技作為電玩廠商發展之策略研究─以Wargaming公司為例 Chuang-Chieh Yu 游創捷 碩士 國立東華大學 企業管理學系 102 This study investigates how the video game firm uses the "e-sports" weapon as a development strategy. By using a case of the game company "Wargaming" in Belarus, this study shows how the company use "e-sports" factor for promoting his product “World of Tanks” and improve the level of players’ engagement and behavior step by step. Qualitative research method was conducted in this study by interviewing with the Wargaming company, the game industry, professional players, and by collecting secondary data, then integrating and analyzing those information. This study revealed that the company used different strategies to adapt different players. Players are divided into several different stages and be motivated to change their consuming habit by e-Sports. In the study the relationship between players in e-Sports game is of great significance, it will enhance the number of players, wield mutual influence of consumer behavior, and reduce the loss of players. According to the finding, we expect to provide a domestic development strategy to other video game companies and suggest a future direction of the developing electronic games for e-Sports product. Yuh-Yuan Tsai 蔡裕源 2014 學位論文 ; thesis 80
collection NDLTD
format Others
sources NDLTD
description 碩士 === 國立東華大學 === 企業管理學系 === 102 === This study investigates how the video game firm uses the "e-sports" weapon as a development strategy. By using a case of the game company "Wargaming" in Belarus, this study shows how the company use "e-sports" factor for promoting his product “World of Tanks” and improve the level of players’ engagement and behavior step by step. Qualitative research method was conducted in this study by interviewing with the Wargaming company, the game industry, professional players, and by collecting secondary data, then integrating and analyzing those information. This study revealed that the company used different strategies to adapt different players. Players are divided into several different stages and be motivated to change their consuming habit by e-Sports. In the study the relationship between players in e-Sports game is of great significance, it will enhance the number of players, wield mutual influence of consumer behavior, and reduce the loss of players. According to the finding, we expect to provide a domestic development strategy to other video game companies and suggest a future direction of the developing electronic games for e-Sports product.
author2 Yuh-Yuan Tsai
author_facet Yuh-Yuan Tsai
Chuang-Chieh Yu
游創捷
author Chuang-Chieh Yu
游創捷
spellingShingle Chuang-Chieh Yu
游創捷
“e-Sports” as a Corporate Strategy of Video Game Firm: A Case Study of Wargaming Company
author_sort Chuang-Chieh Yu
title “e-Sports” as a Corporate Strategy of Video Game Firm: A Case Study of Wargaming Company
title_short “e-Sports” as a Corporate Strategy of Video Game Firm: A Case Study of Wargaming Company
title_full “e-Sports” as a Corporate Strategy of Video Game Firm: A Case Study of Wargaming Company
title_fullStr “e-Sports” as a Corporate Strategy of Video Game Firm: A Case Study of Wargaming Company
title_full_unstemmed “e-Sports” as a Corporate Strategy of Video Game Firm: A Case Study of Wargaming Company
title_sort “e-sports” as a corporate strategy of video game firm: a case study of wargaming company
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/wwn45m
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