A case study on integrating information technology and creative thinking strategies into teaching of sport appreciation—using badminton game as an example
博士 === 國立體育大學 === 體育研究所 === 102 === Purposes: This study is a case study that investigates the effects of integrating information technology and creative thinking strategies into a course of sport appreciation on students’ creativity and cognitive knowledge on badminton game. Methods: This study use...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2014
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Online Access: | http://ndltd.ncl.edu.tw/handle/cpx8q6 |