Player’s Embodiment of Power in Online Game: Based on the Flow Model
碩士 === 亞洲大學 === 資訊傳播學系碩士班 === 101 === Cyberpower has been an important research topic lately. Most research focused on the issue of civil rights. However, this study believed that online game was also the field to represent power. Using the popular game “World of Warcraft”(WOW) as an example, this r...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2013
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Online Access: | http://ndltd.ncl.edu.tw/handle/39995396355349863590 |