Summary: | 碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 101 === The purpose of this research was to develop a sorting learning game for junior college and high school students, and to examine its impact on students’ sorting concepts learning. Attitude toward the game and attitude toward programming learning were also investigated.
Research used quasi-experiment design. Students were divided into two groups, animation group uses a sorting animation, and gaming group uses a sorting game to learn sorting. Neither group of student has any prior knowledge about sorting concept. Data sources are collected from achievement test and attitude survey.
For junior college students, the research results indicate that both gaming and animation groups the significant improvement on the achievement test, but have no difference between groups. For high school students, the research results indicate that students' performance using sorting game were better than student performance using sorting animation. According to the survey, junior college and high school students have positive attitudes toward the use of sorting game, and both junior college and high school students hold positive attitude toward the programming learning.
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