Using the Affective Computing Technique to Evaluate the Performance of Digital Game-Based Learning
碩士 === 國立臺中教育大學 === 數位內容科技學系碩士班 === 101 === Digital Game-Based Learning (DGBL) is thought to be an effective tool for learning, but the empirical evidence to support this assumption is still limited and contradictory. For verifying the possibility of playing digital game to learn the Newton's l...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2013
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Online Access: | http://ndltd.ncl.edu.tw/handle/98328193823899059532 |