A GPU hardware-based method for automatic occlusion detection and optimization for objects and subobjects
碩士 === 國立中山大學 === 資訊工程學系研究所 === 101 === This thesis looks at how the GPU’s processing of objects can be simplified (from the programmer’s point of view) and improved (from the run-time point of view). We propose both software and hardware modifications for automatic occlusion detection to avoid rend...
Main Authors: | Sheng-Chang Chang, 張聖昌 |
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Other Authors: | Steve W Haga |
Format: | Others |
Language: | en_US |
Published: |
2012
|
Online Access: | http://ndltd.ncl.edu.tw/handle/51238015318292767591 |
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