The Research on Employing a Rapid Gait Transition to Simulate Quadruped’s Locomotion

碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 101 === Regardless of how a character is used in games or animations, locomotion is required for each moving character. Besides, quadrupedal locomotion is different from bipedal locomotion since quadrupedal locomotion needs to follow a special moving sequence, which c...

Full description

Bibliographic Details
Main Authors: Zongyou He, 何宗祐
Other Authors: Tainchi Lu
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/69805791151555981446