The Research on Employing a Rapid Gait Transition to Simulate Quadruped’s Locomotion
碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 101 === Regardless of how a character is used in games or animations, locomotion is required for each moving character. Besides, quadrupedal locomotion is different from bipedal locomotion since quadrupedal locomotion needs to follow a special moving sequence, which c...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Online Access: | http://ndltd.ncl.edu.tw/handle/69805791151555981446 |