Potential-Based Pattern Formation for Real-Time Strategy Game
碩士 === 國立中正大學 === 資訊工程研究所 === 101 === Real-time strategy (RTS) game is a popular genre of computer games. It is a military simulation where players developing their armed force attempt to destroy each other's units and infrastructure (e.g., directed base, produced factories, and resource gath...
Main Authors: | Cheng-Yu Chen, 陳承裕 |
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Other Authors: | 丁川康 |
Format: | Others |
Language: | en_US |
Published: |
2013
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Online Access: | http://ndltd.ncl.edu.tw/handle/08135040312888957822 |
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