Summary: | 碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 100 === The purpose of this research was to investigate the impact of virtual reality on junior high school students’ product cognition (material, shape, structure, and function), and innovative design performance (idea creativity and product creativity).
The researcher selected three classes in the nine grade of a junior high school in Taipei City and adopted quasi-experimental method. The 100 students in these three classes were given twelve periods of the experimental instruction during a span of twelve weeks. After the experiment, the product cognition test, the idea creativity scale, and the product creativity scale were employed to collect the research data. The main statistic procedures employed for analyzing the experimental data were t-test, One-Way ANOVA, and One-Way ANCOVA.
The major research findings were: (1) virtual reality was positive significantly upon junior high school students’ product cognition. (2) lecturing learning and virtual reality was positive significantly upon junior high school students’ product cognition. And the students’ product cognition in virtual reality group was better than that in lecturing learning group. (3) virtual reality was positive significantly upon junior high school students’ innovative design performance.
Finally, the research findings and conclusions, derived from this study, demonstrated suggestions for the design and application of virtual reality in living technology curriculum. Accordingly, the suggestions of future study were proposed as well.
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