The study on the relationship of communities’ sense, addiction, and experiencing well-being for online games-taking an example of starcraft
碩士 === 國立高雄餐旅大學 === 旅遊管理研究所在職專班 === 100 === With the development of the internet, online games has also become the part of leisure which include emotional interaction, entertainment between people, making it increasingly high dependence of online game. Increasing pressure of modern life and the se...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2012
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Online Access: | http://ndltd.ncl.edu.tw/handle/wm3hq6 |