The Effect of Creative Problem-Based Game Teaching on Technology Creativity of Sixth Graders
碩士 === 中原大學 === 教育研究所 === 100 === Abstract The Purpose of this research is for discussing how the Creative Problem-Based Game Teaching(CPG Teaching) affects students of sixth graders’ technology creativity. The researcher used "quasi-experimental research method " to study on two experime...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2012
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Online Access: | http://ndltd.ncl.edu.tw/handle/22897329410831192326 |