Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example
碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 99 === The thrust of this paper is to propose a method of information technology in order to observe and analyze the virtual world (online game) in the future to produce players of social, group and individual behavior. The main purpose of this paper is to use curr...
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ndltd-TW-099SHU056760422016-04-11T04:22:22Z http://ndltd.ncl.edu.tw/handle/58543585051277448656 Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example 利用資訊方法紀錄遊戲日誌分析玩家歷史數據-以UDK中Deathmatch類型為例 Cheng-Yu Chen 陳正佑 碩士 世新大學 資訊傳播學研究所(含碩專班) 99 The thrust of this paper is to propose a method of information technology in order to observe and analyze the virtual world (online game) in the future to produce players of social, group and individual behavior. The main purpose of this paper is to use current online services, Web 2.0 trends to capture the player log file (LOG) the taking trails, direct access to the player online game world events, and stored in the database. Base on the long-term records of online game players to observe the activities of players in the game of interaction, growth and dynamics. This paper will provide a comprehensive exploration of the quantitative results, regarding player’s behavior pattern. Tao-i Hsu 徐道義 2011 學位論文 ; thesis 52 zh-TW |
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碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 99 === The thrust of this paper is to propose a method of information technology in order to observe and analyze the virtual world (online game) in the future to produce players of social, group and individual behavior. The main purpose of this paper is to use current online services, Web 2.0 trends to capture the player log file (LOG) the taking trails, direct access to the player online game world events, and stored in the database. Base on the long-term records of online game players to observe the activities of players in the game of interaction, growth and dynamics. This paper will provide a comprehensive exploration of the quantitative results, regarding player’s behavior pattern.
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Tao-i Hsu |
author_facet |
Tao-i Hsu Cheng-Yu Chen 陳正佑 |
author |
Cheng-Yu Chen 陳正佑 |
spellingShingle |
Cheng-Yu Chen 陳正佑 Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example |
author_sort |
Cheng-Yu Chen |
title |
Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example |
title_short |
Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example |
title_full |
Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example |
title_fullStr |
Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example |
title_full_unstemmed |
Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example |
title_sort |
using an information technology approach to record player game logs and analysis of historical data-the udk in deathmatch game type as example |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/58543585051277448656 |
work_keys_str_mv |
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