Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example

碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 99 === The thrust of this paper is to propose a method of information technology in order to observe and analyze the virtual world (online game) in the future to produce players of social, group and individual behavior. The main purpose of this paper is to use curr...

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Main Authors: Cheng-Yu Chen, 陳正佑
Other Authors: Tao-i Hsu
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/58543585051277448656
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spelling ndltd-TW-099SHU056760422016-04-11T04:22:22Z http://ndltd.ncl.edu.tw/handle/58543585051277448656 Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example 利用資訊方法紀錄遊戲日誌分析玩家歷史數據-以UDK中Deathmatch類型為例 Cheng-Yu Chen 陳正佑 碩士 世新大學 資訊傳播學研究所(含碩專班) 99 The thrust of this paper is to propose a method of information technology in order to observe and analyze the virtual world (online game) in the future to produce players of social, group and individual behavior. The main purpose of this paper is to use current online services, Web 2.0 trends to capture the player log file (LOG) the taking trails, direct access to the player online game world events, and stored in the database. Base on the long-term records of online game players to observe the activities of players in the game of interaction, growth and dynamics. This paper will provide a comprehensive exploration of the quantitative results, regarding player’s behavior pattern. Tao-i Hsu 徐道義 2011 學位論文 ; thesis 52 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 99 === The thrust of this paper is to propose a method of information technology in order to observe and analyze the virtual world (online game) in the future to produce players of social, group and individual behavior. The main purpose of this paper is to use current online services, Web 2.0 trends to capture the player log file (LOG) the taking trails, direct access to the player online game world events, and stored in the database. Base on the long-term records of online game players to observe the activities of players in the game of interaction, growth and dynamics. This paper will provide a comprehensive exploration of the quantitative results, regarding player’s behavior pattern.
author2 Tao-i Hsu
author_facet Tao-i Hsu
Cheng-Yu Chen
陳正佑
author Cheng-Yu Chen
陳正佑
spellingShingle Cheng-Yu Chen
陳正佑
Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example
author_sort Cheng-Yu Chen
title Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example
title_short Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example
title_full Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example
title_fullStr Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example
title_full_unstemmed Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example
title_sort using an information technology approach to record player game logs and analysis of historical data-the udk in deathmatch game type as example
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/58543585051277448656
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