Using an Information Technology Approach to Record Player Game Logs and Analysis of Historical Data-The UDK in Deathmatch Game Type as Example
碩士 === 世新大學 === 資訊傳播學研究所(含碩專班) === 99 === The thrust of this paper is to propose a method of information technology in order to observe and analyze the virtual world (online game) in the future to produce players of social, group and individual behavior. The main purpose of this paper is to use curr...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/58543585051277448656 |