A Study of Online Game Customer Satisfaction Model-the Case of Massive Multiplayer Online Role-Playing Game
碩士 === 國立宜蘭大學 === 應用經濟學系碩士班 === 99 === In the past literature of Online Game, many topics of research were use of the Technology Acceptance Model (TAM), and discussion effect almost without the “payment mechanisms”. When players select a product (OLG), not only think about product quality and se...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/99455768065692351941 |