A Study of Online Game Customer Satisfaction Model-the Case of Massive Multiplayer Online Role-Playing Game

碩士 === 國立宜蘭大學 === 應用經濟學系碩士班 === 99 === In the past literature of Online Game, many topics of research were use of the Technology Acceptance Model (TAM), and discussion effect almost without the “payment mechanisms”. When players select a product (OLG), not only think about product quality and se...

Full description

Bibliographic Details
Main Authors: TSENG, CHIH-JEN, 曾志仁
Other Authors: Lin, Feng-Jenq
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/99455768065692351941