Using Digital Board Game to Enhance Student Engagement in Learning

碩士 === 國立中央大學 === 網路學習科技研究所 === 99 === The main purpose of this study was to find out whether the digital board game designed in this study could enhance the self-regulation, intrinsic motivation as well as the system engagement of participants or not. The findings of the study indicated that the pa...

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Bibliographic Details
Main Authors: Lee Wai Hing, 李慧卿
Other Authors: Jie-Chi Yang
Format: Others
Language:en_US
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/93090740037602476875
Description
Summary:碩士 === 國立中央大學 === 網路學習科技研究所 === 99 === The main purpose of this study was to find out whether the digital board game designed in this study could enhance the self-regulation, intrinsic motivation as well as the system engagement of participants or not. The findings of the study indicated that the participants who used the digital board game system indeed showed higher self-regulation, intrinsic motivation and system engagement. Thus, the finding implies that the digital board game could be a useful tool in increasing students‘ self-regulation, intrinsic motivation and engagement in learning. The result also showed higher system satisfaction in participants of the digital board game system. Thus, the digital board game can be regarded as a better tool than traditional ones in increasing system satisfaction of participants in using the system.