Summary: | 碩士 === 國立中央大學 === 網路學習科技研究所 === 99 === The main purpose of this study was to find out whether the digital board game designed
in this study could enhance the self-regulation, intrinsic motivation as well as the system
engagement of participants or not.
The findings of the study indicated that the participants who used the digital board game
system indeed showed higher self-regulation, intrinsic motivation and system engagement.
Thus, the finding implies that the digital board game could be a useful tool in increasing
students‘ self-regulation, intrinsic motivation and engagement in learning. The result also
showed higher system satisfaction in participants of the digital board game system. Thus, the
digital board game can be regarded as a better tool than traditional ones in increasing system
satisfaction of participants in using the system.
|