Using Digital Board Game to Enhance Student Engagement in Learning
碩士 === 國立中央大學 === 網路學習科技研究所 === 99 === The main purpose of this study was to find out whether the digital board game designed in this study could enhance the self-regulation, intrinsic motivation as well as the system engagement of participants or not. The findings of the study indicated that the pa...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/93090740037602476875 |