Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game
碩士 === 銘傳大學 === 資訊傳播工程學系碩士班 === 99 === Contemporary game development, the production of 3D characters and compilation of game stories are usually aided by variety of computer-aided tools, such as 3Ds MAX, Virtools, and so on. The planning of game scene is also assisted by using scene editing tools,...
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ndltd-TW-099MCU056760072015-10-13T20:46:55Z http://ndltd.ncl.edu.tw/handle/63452025044267814464 Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game 地形材質拉伸與接縫問題的處理- 一個遊戲場景編輯與播放系統的實作 Jia-Chi Huang 黃家琪 碩士 銘傳大學 資訊傳播工程學系碩士班 99 Contemporary game development, the production of 3D characters and compilation of game stories are usually aided by variety of computer-aided tools, such as 3Ds MAX, Virtools, and so on. The planning of game scene is also assisted by using scene editing tools, and then presenting the produced scene through corresponding player. The thesis concentrates on the design and implementation of a scene editor/player for computer game. In the scene playing phase, there are some problems such as the terrain material stretching and the joint problems. The implementation attempts to solve the material stretching problem by splitting terrain block into several pieces before pasting materials. And the gradient transparent material is used to eliminate the joint problems. Adopting these techniques, a game scene editor/player is implemented and the scene presentations have better effect. 作者未提供 蕭立人 2011 學位論文 ; thesis 71 zh-TW |
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碩士 === 銘傳大學 === 資訊傳播工程學系碩士班 === 99 === Contemporary game development, the production of 3D characters and compilation of game stories are usually aided by variety of computer-aided tools, such as 3Ds MAX, Virtools, and so on. The planning of game scene is also assisted by using scene editing tools, and then presenting the produced scene through corresponding player.
The thesis concentrates on the design and implementation of a scene editor/player for computer game. In the scene playing phase, there are some problems such as the terrain material stretching and the joint problems. The implementation attempts to solve the material stretching problem by splitting terrain block into several pieces before pasting materials. And the gradient transparent material is used to eliminate the joint problems. Adopting these techniques, a game scene editor/player is implemented and the scene presentations have better effect.
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作者未提供 |
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作者未提供 Jia-Chi Huang 黃家琪 |
author |
Jia-Chi Huang 黃家琪 |
spellingShingle |
Jia-Chi Huang 黃家琪 Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game |
author_sort |
Jia-Chi Huang |
title |
Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game |
title_short |
Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game |
title_full |
Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game |
title_fullStr |
Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game |
title_full_unstemmed |
Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game |
title_sort |
terrain material stretching and joint problems processing-an implementation of scene editing/playback system for computer game |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/63452025044267814464 |
work_keys_str_mv |
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1718051098067992576 |