Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game

碩士 === 銘傳大學 === 資訊傳播工程學系碩士班 === 99 === Contemporary game development, the production of 3D characters and compilation of game stories are usually aided by variety of computer-aided tools, such as 3Ds MAX, Virtools, and so on. The planning of game scene is also assisted by using scene editing tools,...

Full description

Bibliographic Details
Main Authors: Jia-Chi Huang, 黃家琪
Other Authors: 作者未提供
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/63452025044267814464