Terrain Material Stretching and Joint Problems Processing-An Implementation of Scene Editing/Playback System for Computer Game
碩士 === 銘傳大學 === 資訊傳播工程學系碩士班 === 99 === Contemporary game development, the production of 3D characters and compilation of game stories are usually aided by variety of computer-aided tools, such as 3Ds MAX, Virtools, and so on. The planning of game scene is also assisted by using scene editing tools,...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/63452025044267814464 |