Simulation of Flocking Behavior by Emotions of the Individual Entities – Using Machine Learning Methods

碩士 === 龍華科技大學 === 電子工程研究所 === 99 === In recent years, game artificial intelligence has been making great progress, and the simulation of human-like decision in non-player character (NPC) is also more and more realistic. However, the simulated human emotions in game have been few studies in these da...

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Bibliographic Details
Main Authors: Wei-Han Lee, 李瑋翰
Other Authors: Jung-Ying - Wang
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/23631683385296641443