Simulation of Flocking Behavior by Emotions of the Individual Entities – Using Machine Learning Methods
碩士 === 龍華科技大學 === 電子工程研究所 === 99 === In recent years, game artificial intelligence has been making great progress, and the simulation of human-like decision in non-player character (NPC) is also more and more realistic. However, the simulated human emotions in game have been few studies in these da...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
|
Online Access: | http://ndltd.ncl.edu.tw/handle/23631683385296641443 |