Study on Real-Time Fluid Simulation for Computer Games

碩士 === 龍華科技大學 === 電子工程研究所 === 99 === This paper use of advanced simulation of fluid kinematics, according to the real physical attributes and equations of motion, In the graphics processor to real-time physics calculations to produce interactive video games in of fluid kinematics effects. And the re...

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Bibliographic Details
Main Authors: Yi-Cong LU, 呂以聰
Other Authors: Yen-Jen Chen
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/16959824017295858085
Description
Summary:碩士 === 龍華科技大學 === 電子工程研究所 === 99 === This paper use of advanced simulation of fluid kinematics, according to the real physical attributes and equations of motion, In the graphics processor to real-time physics calculations to produce interactive video games in of fluid kinematics effects. And the results will be synchronized through the graphics processor to display on the computer screen. in this way used the particles system architecture drawing, only 5,000 the number of fluid particles capable of real-time operations. Excluding the part of the drawing, real-time operation can be raised to 60,000 the number of fluid particles. The ability to operate on a limited number of particles, and the problem of the physical attributes setting, so this paper could not be produced exquisite images of fluid effects. the drawing methods is used fluid effects developed by high level shading language should be get smoother motion simulation of fluid effects.