A Motion Capture Calibration System for Production of Character in Game and Animation

碩士 === 南台科技大學 === 多媒體與電腦娛樂科學系 === 98 === In the recent years, many CG industry are trying to create some character animation tools to improve their project‗s working pipeline, and Motion Capture is one of them. It gives the better result for the game and animation project. But this kind of system ha...

Full description

Bibliographic Details
Main Authors: San-li Yu, 游三立
Other Authors: 張華城
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/36738550443216255249