A Motion Capture Calibration System for Production of Character in Game and Animation
碩士 === 南台科技大學 === 多媒體與電腦娛樂科學系 === 98 === In the recent years, many CG industry are trying to create some character animation tools to improve their project‗s working pipeline, and Motion Capture is one of them. It gives the better result for the game and animation project. But this kind of system ha...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2010
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Online Access: | http://ndltd.ncl.edu.tw/handle/36738550443216255249 |