Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments
碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 98 === Generating locomotion which is capable of adapting to a specific dynamic environment for a skeleton-based virtual character is a labor-exhaustive and time-consuming task for most 3D animators. Once the environment is being changed frequently, the animators are...
Main Authors: | Chinhung Ko, 柯菫宏 |
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Other Authors: | Tainchi Lu |
Format: | Others |
Language: | zh-TW |
Published: |
2010
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Online Access: | http://ndltd.ncl.edu.tw/handle/61806017756521726948 |
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