Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments
碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 98 === Generating locomotion which is capable of adapting to a specific dynamic environment for a skeleton-based virtual character is a labor-exhaustive and time-consuming task for most 3D animators. Once the environment is being changed frequently, the animators are...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2010
|
Online Access: | http://ndltd.ncl.edu.tw/handle/61806017756521726948 |