Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments

碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 98 === Generating locomotion which is capable of adapting to a specific dynamic environment for a skeleton-based virtual character is a labor-exhaustive and time-consuming task for most 3D animators. Once the environment is being changed frequently, the animators are...

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Bibliographic Details
Main Authors: Chinhung Ko, 柯菫宏
Other Authors: Tainchi Lu
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/61806017756521726948