Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments

碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 98 === Generating locomotion which is capable of adapting to a specific dynamic environment for a skeleton-based virtual character is a labor-exhaustive and time-consuming task for most 3D animators. Once the environment is being changed frequently, the animators are...

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Main Authors: Chinhung Ko, 柯菫宏
Other Authors: Tainchi Lu
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/61806017756521726948
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spelling ndltd-TW-098NCYU53920192015-10-13T18:35:35Z http://ndltd.ncl.edu.tw/handle/61806017756521726948 Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments 在動態環境中模擬四足虛擬角色動作之研究 Chinhung Ko 柯菫宏 碩士 國立嘉義大學 資訊工程學系研究所 98 Generating locomotion which is capable of adapting to a specific dynamic environment for a skeleton-based virtual character is a labor-exhaustive and time-consuming task for most 3D animators. Once the environment is being changed frequently, the animators are forced to make great efforts to modify the out-of-date motions accordingly. In this thesis, we present a new procedural animation technology to rapidly synthesize the adaptive locomotion for virtual characters to walk or run in any directions on an uneven terrain within a dynamic environment. We devise practical motion models of the quadruped animals for adapting to a varied terrain in a real-time manner. While synthesizing locomotion, we choose the corresponding motion models by means of the footstep prediction of the current state in the dynamic environment, adjust the keyframes of the motion models relying on the terrain’s attributes, calculate the collision-free legs’ trajectories, and interpolate the keyframes according to the legs’ trajectories. Finally, we apply dynamic time warping to each part of motion for seamlessly concatenating all desired transition motion to complete the whole locomotion. The proposed approach reduces the time cost of producing the locomotion and takes virtual characters to fit in with dynamic environments no matter when the environments are changed by users. Tainchi Lu 盧天麒 2010 學位論文 ; thesis 61 zh-TW
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description 碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 98 === Generating locomotion which is capable of adapting to a specific dynamic environment for a skeleton-based virtual character is a labor-exhaustive and time-consuming task for most 3D animators. Once the environment is being changed frequently, the animators are forced to make great efforts to modify the out-of-date motions accordingly. In this thesis, we present a new procedural animation technology to rapidly synthesize the adaptive locomotion for virtual characters to walk or run in any directions on an uneven terrain within a dynamic environment. We devise practical motion models of the quadruped animals for adapting to a varied terrain in a real-time manner. While synthesizing locomotion, we choose the corresponding motion models by means of the footstep prediction of the current state in the dynamic environment, adjust the keyframes of the motion models relying on the terrain’s attributes, calculate the collision-free legs’ trajectories, and interpolate the keyframes according to the legs’ trajectories. Finally, we apply dynamic time warping to each part of motion for seamlessly concatenating all desired transition motion to complete the whole locomotion. The proposed approach reduces the time cost of producing the locomotion and takes virtual characters to fit in with dynamic environments no matter when the environments are changed by users.
author2 Tainchi Lu
author_facet Tainchi Lu
Chinhung Ko
柯菫宏
author Chinhung Ko
柯菫宏
spellingShingle Chinhung Ko
柯菫宏
Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments
author_sort Chinhung Ko
title Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments
title_short Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments
title_full Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments
title_fullStr Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments
title_full_unstemmed Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments
title_sort simulating locomotion of quadruped virtual characters in dynamic environments
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/61806017756521726948
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